Thursday, April 12, 2012

Demo and Presentation 2 tomorrow

Multiplayer is ready to go... Not sure about the mini-games.

The racing mini-game doesn't work and still no updates for the block breaker mini-game.

The second report is available to view here

Friday, April 6, 2012

Next Deliverable Assignments

Multiplayer - Jonathan
Minigame - Yancy and Vamshi

Friday, March 30, 2012

First Report is now available to view online

Everything is on schedule.  We are on track for the next deliverable.

Here is the report for the first deliverable that was presented today:
First Report

Monday, March 26, 2012

Status Update

Motion and animation was added on Friday.

Game saving using the database is still not finished.

Monday, March 12, 2012

Progress Update

The basic GUI, Tamagotchi behavior, item interaction, equip, weather are done.

Tamagotchi motion and database / database functions still need to be done.

Monday, March 5, 2012

Just a To Do list for me (Jon)

  • Add Tamagotchi health regen, sickness, and hunger behavior.
  • Add daytime and nighttime
  • Add some clouds and stuff maybe
  • Hunger increases faster if Sickness > 0
  • Health stops regenerating if Sickness > 0
  • Sickness starts gradually decreasing if Hunger is 0
  • Health regenerates slower if Hunger is higher

Friday, March 2, 2012

Meeting Notes (3/2)

  • Age will be decided based on playtime, in order to prevent tamagotchis from aging when the game is not running.
  • Separate Tamagotchi from sprite.
  • Create separate table for in-play objects, 3 columns x, y, name, for example, poop: 1,2,poop.
  • All items in-game will be predefined in a table, and all possible sprites will be loaded at game start.
  • Tamagotchi sprite animation (idle, movement)
  • Figure out how to use GPS with AndEngine