Friday, March 2, 2012

Meeting Notes (3/2)

  • Age will be decided based on playtime, in order to prevent tamagotchis from aging when the game is not running.
  • Separate Tamagotchi from sprite.
  • Create separate table for in-play objects, 3 columns x, y, name, for example, poop: 1,2,poop.
  • All items in-game will be predefined in a table, and all possible sprites will be loaded at game start.
  • Tamagotchi sprite animation (idle, movement)
  • Figure out how to use GPS with AndEngine

No comments:

Post a Comment