Monday, February 13, 2012

Meeting Notes

  • max/curr health, max/curr xp, max/curr sickness and hunger, poop (some number, 1-5),
    • sickness occurs randomly, if left untreated, will cause increased sickness and eventual death (probability of sickness will be determined by algorithm. Will be affected by weather and certain items given to pet by player.
    • hunger occurs after a period of time (i.e every hr, the hunger meter increases by a certain amount)
  • battle level
    • determines chance of winning battle
    • Risk-like battle system
    • Hunger is a value between 0 - 100, percentage hunger will subtract from the total battle level (i.e 75 hunger will decrease a lvl 100 tama to lvl 25)
  • GPS weather
  • Item object
    • Items will have almost same attributes as tamagotchi, and have values that will modify the desired attribute.
  • Money
    • Start out with a certain amount of money, get money for each day Tamagotchi survives

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